Mega Challenge War

Tutorial Series: Free C# Fundamentals via ASP.NET Web Apps

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Introduction:

This is the introduction for the second "Mega Challenge" called MegaChallengeWar. This challenge will test your knowledge of Lists, Collections, Initializers and Classes. It's a lengthy challenge that requires a lot of forethought, so read the instructions carefully before proceeding. As always, if you run into any problems, the solution is available to refer to, so that you can see one way to complete this challenge.

War Rules:

Your application will simulate the card game of War. If you're unfamiliar with the exact rules of war, refer to this link: https://en.wikipedia.org/wiki/War_(card_game)

In essence, war is a game where two players are each randomly dealt 26 cards (half the deck), then "battle" each other until one player runs out of cards. On each turn, both players reveal the top card of their deck and compare the values. Whichever player has the greater value card (2 is low, Ace is high) wins, taking both battle cards and placing them at the bottom of their deck.

The one exception to this rule is when there is a war. Wars happen when the revealed cards have identical values (i.e. Jack of Hearts and Jack of Spades). When a war takes place, the original two battle cards are joined by three more cards from each player's deck, making the bounty a total of four cards from each player. Then, to decide who wins, players compare the second of the three new cards that were revealed. If one is greater than the other, that player wins and adds all eight cards to the bottom of their deck.

Assignment Instructions:

Your job is to create an application that simulates this gameplay, but for the computer. Two players will be dealt cards, compare them, battle and resolve the battle over and over until one of two conditions is met: 1) One player runs out of cards or 2) 20 Rounds have occurred. In the interest of time, we will cut the game off at 20 rounds, because depending on how random the deal is, the game could go on for a very long time.

Your application will display the following information to the user when they click the Play button on the form.

 
  1. The results of the deal (Which cards were dealt to which player)
  2. The beginning of the Battle phase
  3. For each battle, which cards are being compared
  4. The bounty of cards (Which cards are at stake to be claimed)
  5. The winner of each battle
  6. Signal when a war condition is reached
  7. Which player won the game, and how many cards each player is left with

When the game is played, it should look like this when dealing the cards to players:

   

Screenshot-1

   

When performing battles:

   

Screenshot-2

   

When a war condition is reached:

   

Screenshot-3

   

When the game ends:

   

Screenshot-4

Note: The coloring for the final result of which player won is an optional challenge

Conclusion:

You will be provided a folder with these screenshots for reference when building your application. Make sure when creating your application to make use of different Lists, Collections and classes. Do your best to keep your classes and methods cohesive and to the point. Separate your concerns out to the best of your ability. Sometimes, that will mean some of your methods are no longer than a few lines, but that's ok. It's better for your methods to be short and specific than long and generic. Review what we've learned so far about these concepts and do your best. Don't forget to check the solution for help if you need it. Good luck!


Related Articles in this Tutorial:

Lesson 1 - Series Introduction

Lesson 2 - Installing Visual Studio 2015

Lesson 3 - Building Your First Web App

Lesson 4 - Understanding What You Just Did

Lesson 5 - Working with Projects in Visual Studio

Lesson 6 - Simple Web Page Formatting in Visual Studio

Challenge 1

Solution 1

Lesson 7 - Variables and Data Types

Lesson 8 - Data Type Conversion

Lesson 9 - Arithmetic Operators

Lesson 10 - C# Syntax Basics

Challenge 2 - ChallengeSimpleCalculator

Solution - ChallengeSimpleCalculator

Lesson 11 - Conditional If Statements

Lesson 12 - The Conditional Ternary Operator

Challenge 3 - ChallengeConditionalRadioButton

Solution - Challenge Conditional RadioButton

Lesson 13 - Comparison and Logical Operators

Lesson 13 Challenge - First Papa Bob's Website

Solution - Challenge First Papa Bob's Website

Lesson 14 - Working with Dates and Times

Lesson 15 - Working With Spans of Time

Lesson 16 - Working with the Calendar Server Control

Challenge 4 - Challenge Days Between Dates

Solution - Challenge Days Between Dates

Lesson 17 - Page_Load and Page.IsPostBack

Lesson 18 - Setting a Break Point and Debugging

Lesson 19 - Formatting Strings

Challenge 5 - Challenge Epic Spies Assignment

Solution - Challenge Epic Spies Assignment

Lesson 20 - Maintaining State with ViewState

Lesson 21 - Storing Values in Arrays

Lesson 22 - Understanding Multidimensional Arrays

Lesson 23 - Changing the Length of an Array

Challenge 6 - Challenge Epic Spies Asset Tracker

Solution - Challenge Epic Spies Asset Tracker

Lesson 24 - Understanding Variable Scope

Lesson 25 - Code Blocks and Nested If Statements

Lesson 26 - Looping with the For Iteration Statement

Challenge 7 - Challenge For Xmen Battle Count

Solution - Challenge For Xmen Battle Count

Lesson 27 - Looping with the while() & do...while() Iteration Statements

Lesson 28 - Creating and Calling Simple Helper Methods

Lesson 29 - Creating Methods with Input Parameters

Lesson 30 - Returning Values from Methods

Lesson 31 - Creating Overloaded Methods

Lesson 32 - Creating Optional Parameters

Lesson 33 - Creating Names Parameters

Lesson 34 - Creating Methods with Output Parameters

Challenge 8 - Challenge Postal Calculator Helper Methods

Solution - Challenge Postal Calculator Helper Methods

Mega Challenge Casino

Solution - Mega Challenge Casino

Lesson 35 - Manipulating Strings

Challenge 9 - Phun With Strings

Solution - Challenge Phun With Strings

Lesson 36 - Introduction to Classes and Objects

Challenge - Hero Monster Classes Part 1

Solution - Hero Monster Classes Part 1

Challenge - Hero Monster Classes Part 2

Solution - Challenge Hero Monster Classes Part 2

Lesson 37 - Creating Class Files Creating Cohesive Classes and Code Navigation

Lesson 38 - Understanding Object References and Object Lifetime

Lesson 39 - Understanding the .NET Framework and Compilation

Lesson 40 - Namespaces and Using Directives

Lesson 41 - Creating Class Libraries and Adding References to Assemblies

Lesson 42 - Accessibility Modifiers, Fields and Properties

Lesson 43 - Creating Constructor Methods

Lesson 44 - Naming Conventions for Identifiers

Lesson 45 - Static vs Instance Members

Challenge 10 - Challenge Simple Darts

Solution - Challenge Simple Darts

Lesson 46 - Working with the List Collection

Lesson 47 - Object Initializers

Lesson 48 - Collection Initializers

Lesson 49 - Working with the Dictionary Collection

Lesson 50 - Looping with the foreach Iteration Statement

Lesson 51 - Implicitly-Typed Variables with the var Keyword

Challenge 11 - Challenge Student Courses

Solution - Challenge Student Courses

Mega Challenge War

Solution - Mega Challenge War

Lesson 52 - Creating GUIDs

Lesson 53 - Working with Enumerations

Lesson 54 - Understanding the switch() Statement

Lesson 55 - First Pass at the Separation of Concerns Principle

Lesson 56 - Understanding Exception Handling

Lesson 57 - Understanding Global Exception Handling

Lesson 58 - Understanding Custom Exceptions

Lesson 59 - Creating a Database in Visual Studio

Lesson 60 - Creating an Entity Data Model

Lesson 61 - Displaying the DbSet Result in an ASP.NET GridView

Lesson 62 - Implementing a Button Command in a GridView

Lesson 63 - Using a Tools-Centric Approach to Building a Database Application

Lesson 64 - Using a Maintenance-Driven Approach to Building a Database Application

Lesson 65 - Creating a New Instance of an Entity and Persisting it to the Database

Lesson 66 - Package Management with NuGet

Lesson 67 - NuGet No-Commit Workflow

Lesson 68 - Introduction the Twitter Bootstrap CSS Framework

Lesson 69 - Mapping Enum Types to Entity Properties in the Framework Designer

Lesson 70 - Deploying the App to Microsoft Azure Web Services Web Apps

Papa Bob's Mega Challenge

Papa Bob's Mega Solution Part 1 - Setting up the Solution

Papa Bob's Mega Solution Part 2 - Adding an Order to the Database

Papa Bob's Mega Solution Part 3 - Passing an Order from the Presentation Layer

Papa Bob's Mega Solution Part 4 - Creating the Order Form

Papa Bob's Mega Solution Part 5 - Adding Enums

Papa Bob's Mega Solution Part 6 - Creating an Order with Validation

Papa Bob's Mega Solution Part 7 - Calculating the Order Price

Papa Bob's Mega Solution Part 8 - Displaying the Price to the User

Papa Bob's Mega Solution Part 9 - Creating the Order Management Page


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