Tutorial Series: Free C# Fundamentals via ASP.NET Web Apps
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This is the Challenge called ChallengeSimpleDarts, designed to test your knowledge of the lessons covering Classes and Class Libraries. If you need to review these concepts, refer to the Cheat Sheet or review the previous lessons. You will be required to create a simple game of darts, that consists of two players throwing darts at a board and keeping track of their score.
Detailed instructions for this challenge will be located in a text file within the CS-ASP_045Challenge_Code folder. The basic challenge is to create a simulated game of darts, where simulated players take turns throwing darts at the dart board until one player reaches 300 points. In case you're not familiar with the game, the illustration below explains the basic scoring mechanics:
There are different sections on the board numbered 1-20 that each have a double and triple ring on them. These rings double or triple the score, respectively, of the section they belong to. In a game of darts, the player throws a dart at the board, and adds to his current score whatever his dart hit. For instance, if the dart landed on the outer (double) ring of the 13 section, he would add 26 (13 * 2) to his score. In addition to this, the circle in the center of the board is the bullseye. It consists of an inner and outer band. The outer band is worth 25 points, while the inner is worth 50.
Because this is a simulated game, the dart will have a random chance of landing on any of the 21 sections (1-20 and bullseye). You will create a re-usable library called Darts that could be used for other dart games in the future. It will contain a single class named Dart. When creating a new instance of Dart, you will pass it an instance of the System.Random class to ensure you get a true random number across the lifetime of the web page's lifecycle. When you call the Throw() method it will simulate the act of throwing a dart at a dart board.
You will need to create a Game and Score class also to manage the game logic and score, and their purpose will be explained in the Challenge-Requirements.txt document.
When your project is finished, you should have a Web Form that looks like this:
The web page should include a button and a label that displays both the players' score and which was the winner of the game. Do your best to keep all your methods cohesive and as short as possible (ideally 6 lines or less). That is a bonus requirement, but it is also a good practice to get into.
This challenge is complex due to the separation involved with different classes, but if you thoroughly review the content we've covered this far, it should be doable. Review the detailed instructions attached in the .txt file for the full directions, as well as some images to help you out. As always, if you run into a problem, the solution is available for you to review. Good luck!
Lesson 1 - Series Introduction
Lesson 2 - Installing Visual Studio 2015
Lesson 3 - Building Your First Web App
Lesson 4 - Understanding What You Just Did
Lesson 5 - Working with Projects in Visual Studio
Lesson 6 - Simple Web Page Formatting in Visual Studio
Lesson 7 - Variables and Data Types
Lesson 8 - Data Type Conversion
Lesson 9 - Arithmetic Operators
Challenge 2 - ChallengeSimpleCalculator
Solution - ChallengeSimpleCalculator
Lesson 11 - Conditional If Statements
Lesson 12 - The Conditional Ternary Operator
Challenge 3 - ChallengeConditionalRadioButton
Solution - Challenge Conditional RadioButton
Lesson 13 - Comparison and Logical Operators
Lesson 13 Challenge - First Papa Bob's Website
Solution - Challenge First Papa Bob's Website
Lesson 14 - Working with Dates and Times
Lesson 15 - Working With Spans of Time
Lesson 16 - Working with the Calendar Server Control
Challenge 4 - Challenge Days Between Dates
Solution - Challenge Days Between Dates
Lesson 17 - Page_Load and Page.IsPostBack
Lesson 18 - Setting a Break Point and Debugging
Lesson 19 - Formatting Strings
Challenge 5 - Challenge Epic Spies Assignment
Solution - Challenge Epic Spies Assignment
Lesson 20 - Maintaining State with ViewState
Lesson 21 - Storing Values in Arrays
Lesson 22 - Understanding Multidimensional Arrays
Lesson 23 - Changing the Length of an Array
Challenge 6 - Challenge Epic Spies Asset Tracker
Solution - Challenge Epic Spies Asset Tracker
Lesson 24 - Understanding Variable Scope
Lesson 25 - Code Blocks and Nested If Statements
Lesson 26 - Looping with the For Iteration Statement
Challenge 7 - Challenge For Xmen Battle Count
Solution - Challenge For Xmen Battle Count
Lesson 27 - Looping with the while() & do...while() Iteration Statements
Lesson 28 - Creating and Calling Simple Helper Methods
Lesson 29 - Creating Methods with Input Parameters
Lesson 30 - Returning Values from Methods
Lesson 31 - Creating Overloaded Methods
Lesson 32 - Creating Optional Parameters
Lesson 33 - Creating Names Parameters
Lesson 34 - Creating Methods with Output Parameters
Challenge 8 - Challenge Postal Calculator Helper Methods
Solution - Challenge Postal Calculator Helper Methods
Solution - Mega Challenge Casino
Lesson 35 - Manipulating Strings
Challenge 9 - Phun With Strings
Solution - Challenge Phun With Strings
Lesson 36 - Introduction to Classes and Objects
Challenge - Hero Monster Classes Part 1
Solution - Hero Monster Classes Part 1
Challenge - Hero Monster Classes Part 2
Solution - Challenge Hero Monster Classes Part 2
Lesson 37 - Creating Class Files Creating Cohesive Classes and Code Navigation
Lesson 38 - Understanding Object References and Object Lifetime
Lesson 39 - Understanding the .NET Framework and Compilation
Lesson 40 - Namespaces and Using Directives
Lesson 41 - Creating Class Libraries and Adding References to Assemblies
Lesson 42 - Accessibility Modifiers, Fields and Properties
Lesson 43 - Creating Constructor Methods
Lesson 44 - Naming Conventions for Identifiers
Lesson 45 - Static vs Instance Members
Challenge 10 - Challenge Simple Darts
Solution - Challenge Simple Darts
Lesson 46 - Working with the List Collection
Lesson 47 - Object Initializers
Lesson 48 - Collection Initializers
Lesson 49 - Working with the Dictionary Collection
Lesson 50 - Looping with the foreach Iteration Statement
Lesson 51 - Implicitly-Typed Variables with the var Keyword
Challenge 11 - Challenge Student Courses
Solution - Challenge Student Courses
Lesson 53 - Working with Enumerations
Lesson 54 - Understanding the switch() Statement
Lesson 55 - First Pass at the Separation of Concerns Principle
Lesson 56 - Understanding Exception Handling
Lesson 57 - Understanding Global Exception Handling
Lesson 58 - Understanding Custom Exceptions
Lesson 59 - Creating a Database in Visual Studio
Lesson 60 - Creating an Entity Data Model
Lesson 61 - Displaying the DbSet Result in an ASP.NET GridView
Lesson 62 - Implementing a Button Command in a GridView
Lesson 63 - Using a Tools-Centric Approach to Building a Database Application
Lesson 64 - Using a Maintenance-Driven Approach to Building a Database Application
Lesson 65 - Creating a New Instance of an Entity and Persisting it to the Database
Lesson 66 - Package Management with NuGet
Lesson 67 - NuGet No-Commit Workflow
Lesson 68 - Introduction the Twitter Bootstrap CSS Framework
Lesson 69 - Mapping Enum Types to Entity Properties in the Framework Designer
Lesson 70 - Deploying the App to Microsoft Azure Web Services Web Apps
Papa Bob's Mega Solution Part 1 - Setting up the Solution
Papa Bob's Mega Solution Part 2 - Adding an Order to the Database
Papa Bob's Mega Solution Part 3 - Passing an Order from the Presentation Layer
Papa Bob's Mega Solution Part 4 - Creating the Order Form
Papa Bob's Mega Solution Part 5 - Adding Enums
Papa Bob's Mega Solution Part 6 - Creating an Order with Validation
Papa Bob's Mega Solution Part 7 - Calculating the Order Price
Papa Bob's Mega Solution Part 8 - Displaying the Price to the User
Papa Bob's Mega Solution Part 9 - Creating the Order Management Page